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All magics and chances
| Magic | Chance | Variants | Trainer | Tier |
|---|---|---|---|---|
| Flame | 22% | Amaterasu, Azure, Holy | Fire Trainer at Twilight Tombs (Ignacio is also named as a Flame teacher) | B |
| Light | 22% | Moon, Radiant, Scarlet | Trainer in Kamo Village | A |
| Wind | 20% | Crimson, Sandstorm, Zephyr, Ocean Breeze | Trainer NPC Boreas (location Unconfirmed) | S |
| Lightning | 15% | Storm, Solar, Verdant, Bloodstorm, Ignis | Unconfirmed | C |
| Shadow | 15% | Void, Bloodshade, Miasma, Phantom | Trainer in Elden Forest | B |
| Beast | 5% | Silverfang, Duskfang | Unconfirmed | S |
| Time | 1% | Gilded, Monochrome, Cosmic | Unconfirmed | A |
Variants are cosmetic (color and look); they do not change damage.
Flame Magic (22%)

Skills
- Burst Pistol
- Fiery Grapple
- Scorching Barrage
- Blazing Dive
- Binding Flame
- Fire Stomp
Passives
- Amplified Wrath — your M1s deal more damage to burning targets
- Blazing Meteor — hold RMB on Scorching Barrage to launch a big meteor
- Infernal Defiance — bursts into flames to interrupt when you are being executed, 60s cooldown
- Shattering Ember — explodes on guard break, 60s cooldown
Light Magic (22%)

Skills
- Falling Lance
- Slashes of Light
- Aerial Assault
- Swords of Conviction
- Divine Light (heal)
- Blinding Rush
Passives
- Divine Field — hold RMB to create a healing light field
- Blindstrike — skills can blind, 7s cooldown
Wind Magic (20%)

Skills
- Gale Sphere
- Gale Updraft
- Tempest Blade
- Gale Rupture
- Rushing Tempest
- Tornado
Passives
- Aerial Efficiency — −30% mana cost on wind spells while airborne
- Blade Storm — hold RMB for 2 extra wind blades
Lightning Magic (15%)

Skills
- Dragon Impact
- Electro Beam
- Thunder Strike
- Lightning Barrage
- Volt Surge
- Lightning Shroud (speed buff)
Passives
- Unconfirmed
Shadow Magic (15%)

Skills
- Shadow Annihilation
- Dark Haste (guard break)
- Shadow Tendril
- Dark Cyclone
- Void Beam
- Dark Piercer
Passives
- Fear The Shadows — more damage at night
- Focused Beam — hold RMB to fire a single powered Void Beam
Beast Magic (5%)

Skills
- Savage Maw
- Apex Claw
- Howling Slash
- Holy Hunting
- Feral Impact
- Vicious Assault
Passives
- Unconfirmed
Time Magic (1%)

Skills
- Slow Zone
- Time Stop
- Chronostasis
- Warping Blitz
- Palm Thrust (some players also list Rewind as a skill)
Passives
- Chrono Surge — hold RMB to teleport-dodge, costs mana
- Temporal Overflow — store 1 extra time orb per 15 Magic Power
- Rewind — heal back
Grimoire augment and evolution
At level 50 you automatically get the Augment quest, which unlocks your final skill. The Laboratory (Doctor Ivo, Assistant Pitou) hosts the Augment quest and the Magic Variant Reroll. The Fourfoid Crossing is where Magic Evolution happens (Golem, Trial Statues, Grimoire Spirit Gate).


Hidden magic: Spatial
Game files list a Spatial magic with a 0% chance, so it cannot be obtained at the moment.
Related pages
How to Get Magic
Unlock your grimoire at Wisdoms Peak.
How to Reroll Magic
Every magic and race reroll method.
Magic Tier List
All seven grimoires ranked for the release.
Builds
Complete setups for PvE and PvP.
Stats
Stat effects, suggested builds and resets.
FAQ
How many magics are in Clover RPG?
7 obtainable magics: Flame, Light, Wind, Lightning, Shadow, Beast and Time.
What is the rarest magic in Clover RPG?
Time, at 1%.
Is there Anti Magic in Clover RPG?
No. Anti Magic is not in the game. The only extra magic in the files is Spatial, which has a 0% chance.
What level do you get magic in Clover RPG?
Level 15, at Wisdoms Peak (it was level 10 during early access).
Do magic variants change damage?
No, variants are cosmetic.